using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class SafetyAreaInfo { public SafetyAreaInfo() { safetyAreaName = string.Empty; showAreaWhenBowHead = false; originAlphaParam = 0f; originSafetyAreaColorIndex = 0; originHeight = 0f; } public string safetyAreaName; public Vector3 position; public List vertices; public List triangles; public List uv; public float originHeight; public float perimeter; //playarea public List colors; //stationaryArea public float radius; public bool showAreaWhenBowHead; public float originAlphaParam; public int originSafetyAreaColorIndex; }