using SC.XR.Unity; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SC.XR.Unity { [CreateAssetMenu(menuName = "SCConfig/SDKVersion")] public class SDKVersion : ScriptableObject { public Version version; public string GetVersion { get { if (string.IsNullOrEmpty(version.Build)) { return version.Major + "." + version.Minor + "." + version.Revision; } else { return version.Major + "." + version.Minor + "." + version.Revision + "." + version.Build; } } } } [Serializable] public class Version { public string Major; public string Minor; public string Revision; public string Build; } }