using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.EventSystems; namespace SC.XR.Unity.Module_InputSystem { /// /// 声明AnyKeyEventDelegate委托类型,所有输入设备公用 /// public delegate void AnyKeyEventDelegate(InputKeyCode keyCode, InputDevicePartBase part); }