using System.Collections; using System.Collections.Generic; using UnityEngine; public class StationaryAreaStep : AbstractSafetyAreaStep { private Vector2 circleCenter = new Vector2(0, 0); public void SetCircleCenter(Vector3 headPosition) { circleCenter = new Vector2(headPosition.x, headPosition.z); } public Vector2 GetCircleCenter() { return circleCenter; } }