using SC.XR.Unity; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SC.XR.Unity { [CreateAssetMenu(menuName = "SCConfig/SDKConfiguration")] public class SDKConfiguration : ScriptableObject { public List
Configs; } [Serializable] public class Section { public string section; public List KEY_VALUE; } [Serializable] public class KEY_VALUE { public string Name; public string Value; } }