using SC.XR.Unity.Module_Device; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class API_Module_Device { public static DeviceBase Current { get { return Module_Device.getInstance.Current; } } public static AndroidDevice CurrentAndroid { get { return Module_Device.getInstance.CurrentAndroid; } } public static bool IsOurGlass { get { if (CurrentAndroid != null) { return CurrentAndroid.type == AndroidDeviceType.Other ? false : true; } return false; } } public static bool IsPhoneDevice { get { if (!Application.isEditor) { if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { return true; } } return false; } } }