using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using UnityEngine; namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand { public class jointInfo { /// <summary> /// localPosition /// </summary> public Vector3 localPosition; /// <summary> /// localRotation /// </summary> public Quaternion localRotation = Quaternion.identity; //public Vector3 Position; //public Quaternion Rotation = Quaternion.identity; //public GameObject target; //public JointColliderDetecter detecter; } }