using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;


namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {

    public class jointInfo {

        /// <summary>
        /// localPosition
        /// </summary>
        public Vector3 localPosition;
        /// <summary>
        /// localRotation
        /// </summary>
        public Quaternion localRotation = Quaternion.identity;


        //public Vector3 Position;
        //public Quaternion Rotation = Quaternion.identity;

        //public GameObject target;
        //public JointColliderDetecter detecter;
    }

}