using UnityEngine; namespace SC.XR.Unity.Module_Keyboard { public class SCKeyboard3D : SCKeyboard { public SCKeyboard3D(Vector3 position, Quaternion rotation, Vector3 localScale, SCKeyboardEnum scKeyboardEnum, SCKeyboardType scKeyboardType) : base(position, rotation, localScale, scKeyboardEnum, scKeyboardType) { } protected override SCKeyboardEnum keyboardEnum { get { return SCKeyboardEnum.SCKeyboard3D; } } protected override string PrefabResourceName { get { return "Prefabs/Keyboard/3DKeyboard"; } } public override string text { get { return _text; } set { _text = value; } } } }