%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: RokidHand
  m_Shader: {fileID: 4800000, guid: b895d3431e75dc345a72e171f82bfbea, type: 3}
  m_ValidKeywords: []
  m_InvalidKeywords:
  - _COLORGRADIENT_ON
  - _FRESNEL_ON
  - _KEYWORD0_ON
  m_LightmapFlags: 0
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _FingerGlowMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _GlowMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTexture:
        m_Texture: {fileID: 2800000, guid: 36532bb67ccd4bf49aa15a717ea43f3d, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _TextureSample0:
        m_Texture: {fileID: 2800000, guid: 84508b93f15f2b64386ec07486afc7a3, type: 3}
        m_Scale: {x: 1.71, y: 0.93}
        m_Offset: {x: 0, y: 0}
    - _texcoord:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _Alpha: 1
    - _BumpScale: 1
    - _ColorGradient: 1
    - _Cutoff: 0.5
    - _DetailNormalMapScale: 1
    - _DstBlend: 0
    - _EnableConfidence: 0
    - _Fresnel: 1
    - _FresnelOpacity: 0
    - _FresnelOpacityPower: 3.66
    - _FresnelPower: 4.43
    - _GlobalOpacity: 0.714
    - _GlossMapScale: 1
    - _Glossiness: 0.5
    - _GlossyReflections: 1
    - _IndexGlowValue: 0
    - _Metallic: 0
    - _MiddleGlowValue: 0
    - _Mode: 0
    - _OcclusionStrength: 1
    - _Opacity: 0.484
    - _OutlineFresnelOpacity: 0
    - _OutlineFresnelPower: 2.462451
    - _OutlineGlowIntensity: 1
    - _OutlineGradient: 0
    - _OutlineIntensity: 1
    - _OutlineOpacity: 0.736
    - _OutlinePinchRange: 0.15
    - _OutlineSphereHardness: 0.15
    - _OutlineWidth: 0.00052
    - _Parallax: 0.02
    - _PinchIntensity: 0
    - _PinchRange: 0.12
    - _PinkyGlowValue: 0
    - _RingGlowValue: 0
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _TextureOpacity: 1
    - _ThumbGlowValue: 0
    - _UVSec: 0
    - _UseTexture: 0
    - _WristFade: 0.238
    - _WristLocalOffset: 0.06
    - _WristRange: 0.08
    - _WristScale: 1
    - _ZWrite: 1
    - __dirty: 0
    m_Colors:
    - _Color: {r: 1, g: 0.44811308, b: 0.44811308, a: 1}
    - _ColorBottom: {r: 1, g: 1, b: 1, a: 1}
    - _ColorGlow: {r: 0.1215686, g: 0.1254902, b: 0.1294117, a: 1}
    - _ColorPrimary: {r: 1, g: 0.4481132, b: 0.4481132, a: 1}
    - _ColorSecondary: {r: 1, g: 0.8443396, b: 0.8443396, a: 1}
    - _ColorTop: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _FingerGlowColor: {r: 1, g: 1, b: 1, a: 1}
    - _MainColor: {r: 0.1960784, g: 0.2039215, b: 0.2117647, a: 1}
    - _OutlineColor: {r: 1, g: 1, b: 1, a: 0.78431374}
    - _OutlineColorBottom: {r: 0, g: 0.19427729, b: 1, a: 1}
    - _OutlineColorTop: {r: 1, g: 0, b: 0, a: 1}
    - _OutlineGlowColor: {r: 0.4339623, g: 0.4339623, b: 0.4339623, a: 1}
    - _OutlineJointColor: {r: 1, g: 0, b: 0, a: 1}
    - _PinchColor: {r: 1, g: 0, b: 0, a: 1}
    - _PinchPosition: {r: 0, g: 0, b: 0, a: 0}
    - _WristLocalOffset: {r: -0.01, g: 0.01, b: 0, a: 0}
    - _WristPosition: {r: 0, g: 0, b: 0, a: 0}
  m_BuildTextureStacks: []