using System.Net.Mime; namespace Rokid.UXR.Utility { // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Text))] public class FPS : MonoBehaviour { private Text textField; private float fps = 60; void Awake() { textField = GetComponent(); } void LateUpdate() { string text = "RenderFPS: "; float fps = 1.0f / Time.smoothDeltaTime; text += Mathf.RoundToInt(fps); textField.text = text; RKLog.Debug("RenderFPS:" + text); } } }