using System.Collections.Generic; using UnityEngine; namespace Rokid.UXR.Interaction { public class ColliderGroup { private Collider _boundsCollider; private List _colliders; public Collider Bounds => _boundsCollider; public List Colliders => _colliders; public ColliderGroup(List colliders, Collider boundsCollider) { _colliders = colliders; _boundsCollider = boundsCollider; } } }