using UnityEditor; using UnityEngine; using Rokid.UXR.Interaction; namespace Rokid.UXR.Editor { [CustomEditor(typeof(CircleProximityField))] public class CircleProximityFieldEditor : UnityEditor.Editor { private SerializedProperty _transformProperty; private SerializedProperty _radiusProperty; private void Awake() { _transformProperty = serializedObject.FindProperty("_transform"); _radiusProperty = serializedObject.FindProperty("_radius"); } public void OnSceneGUI() { Handles.color = EditorConstants.PRIMARY_COLOR; Transform transform = _transformProperty.objectReferenceValue as Transform; float radius = _radiusProperty.floatValue * transform.lossyScale.x; #if UNITY_2020_2_OR_NEWER Handles.DrawWireDisc(transform.position, -transform.forward, radius, EditorConstants.LINE_THICKNESS); #else Handles.DrawWireDisc(transform.position, -transform.forward, radius); #endif } } }