using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnchorFollowCamera : MonoBehaviour { public Transform TargetCam; void Start() { if(TargetCam == null) { TargetCam = Camera.main.transform; } } void Update() { if(TargetCam != null) { transform.position = TargetCam.position; transform.rotation = TargetCam.rotation; } } }