using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine.Events;
using UnityEngine.EventSystems;

[Serializable]
public class InteractionPressableEntry {
    public InteractionPressableType eventID = InteractionPressableType.PointerClick;
    public InteractionEvent callback = new InteractionEvent();
}