// /****************************************************************************** // * File: KeyStringCharButton.cs // * Copyright (c) 2023 Qualcomm Technologies, Inc. and/or its subsidiaries. All rights reserved. // * // * // ******************************************************************************/ using UnityEngine; using UnityEngine.UI; namespace QCHT.Samples.XRKeyboard { public class KeyStringCharButton : KeyStringButton { [SerializeField] private Text _character; public void SetMaj(bool maj) => _character.text = maj ? _character.text.ToUpper() : _character.text.ToLower(); } }