// /****************************************************************************** // * File: SampleSettings.cs // * Copyright (c) 2023 Qualcomm Technologies, Inc. and/or its subsidiaries. All rights reserved. // * // * // ******************************************************************************/ using UnityEngine; namespace QCHT.Samples.Menu { [CreateAssetMenu(fileName = "NewSampleSettings", menuName = "QCHT/Samples/SampleSettings", order = 0)] public class SampleSettings : ScriptableObject { public string SceneName; public bool HasVff; public bool EnablePhysicRaycast; } }