// /****************************************************************************** // * File: BrushDescriptor.cs // * Copyright (c) 2023 Qualcomm Technologies, Inc. and/or its subsidiaries. All rights reserved. // * // * // ******************************************************************************/ using UnityEngine; namespace QCHT.Samples.Drawing { [CreateAssetMenu(menuName = "QCHT/Demo/Drawing/BrushDescriptor")] public class BrushDescriptor : ScriptableObject { public enum ColorType { PlainColor, Gradient } public Material Material; public ParticleSystem LineParticles; [Space] public ColorType Type; public Color Color; public Gradient Gradient; [Space] public AudioClip StartDrawing; } }