using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
public class jointInfo {
///
/// localPosition
///
public Vector3 localPosition;
///
/// localRotation
///
public Quaternion localRotation = Quaternion.identity;
//public Vector3 Position;
//public Quaternion Rotation = Quaternion.identity;
//public GameObject target;
//public JointColliderDetecter detecter;
}
}