#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using UnityEngine.InputSystem;
#endif
using UnityEngine.Scripting;
namespace SC.XR.Unity.Simulation {
///
/// This class automatically registers control layouts used by the .
///
///
///
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
[Preserve]
public static class SimulatedInputLayoutLoader
{
[Preserve]
static SimulatedInputLayoutLoader()
{
RegisterInputLayouts();
}
///
/// See .
///
//[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad), Preserve]
public static void Initialize()
{
// Will execute the static constructor as a side effect.
}
static void RegisterInputLayouts()
{
// InputSystem.RegisterLayout();
// InputSystem.RegisterLayout();
}
}
}