using UnityEngine; namespace Rokid.UXR.Editor { public class EditorConstants { public static readonly Color PRIMARY_COLOR = new Color(0f, 1f, 1f, 0.5f); public static readonly Color PRIMARY_COLOR_DISABLED = new Color(0f, 1f, 1f, 0.1f); public static readonly Color SECONDARY_COLOR = new Color(0.5f, 0.3f, 1f, 0.5f); public static readonly Color SECONDARY_COLOR_DISABLED = new Color(0.5f, 0.3f, 1f, 0.1f); public static readonly float LINE_THICKNESS = 2f; public static readonly float ROW_HEIGHT = 20f; } }