using UnityEngine; //客户端数据 public class PlayerData { public string ClientIP; //临时的连接信息 public bool IsConnected; public ulong ClientId; //todo,账号信息 public string PlayerName; //是否视频流 public bool IsVideoClient; public GameObject Anchor; public PlayerData(ulong clientID, ConnectionPayload connectionData, bool isConnected = false) { ClientIP = connectionData.ip; ClientId = clientID; IsConnected = isConnected; PlayerName = connectionData.playerName; IsVideoClient = connectionData.isVideo; } public void Reinitialize() { } }