DOTweenPro Restarts the tween If TRUE, re-evaluates the tween's start and end values from its current position. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system) Attach this to a GameObject to create and assign a path to it Restarts the tween If TRUE, re-evaluates the tween's start and end values from its current position. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system) Returns a list of points that are used to draw the path inside the editor. Tweens a Vector3 along a spiral. EndValue represents the direction of the spiral Methods that extend known Unity objects and allow to directly create and control tweens from their instances Tweens a Transform's localPosition in a spiral shape. Also stores the transform as the tween's target so it can be used for filtered operations The duration of the tween The axis around which the spiral will rotate The type of spiral movement Speed of the rotations Frequency of the rotation. Lower values lead to wider spirals Indicates how much the tween should move along the spiral's axis If TRUE the tween will smoothly snap all values to integers Tweens a Rigidbody's position in a spiral shape. Also stores the transform as the tween's target so it can be used for filtered operations The duration of the tween The axis around which the spiral will rotate The type of spiral movement Speed of the rotations Frequency of the rotation. Lower values lead to wider spirals Indicates how much the tween should move along the spiral's axis If TRUE the tween will smoothly snap all values to integers Spiral tween mode The spiral motion will expand outwards for the whole the tween The spiral motion will expand outwards for half the tween and then will spiral back to the starting position