using System.Collections.Generic; using UnityEngine; using System; using FfalconXR; //用于处理Native回调结果并非在主线程执行会引起的问题 public class MainThreadQueue : MonoSingleton { public Queue ExecuteQueue = new Queue(); private Action CurrentAction; private void Update() { try { while (ExecuteQueue.Count > 0) { //主线程队列执行 CurrentAction = ExecuteQueue.Dequeue(); CurrentAction.Invoke(); } } catch (Exception e) { Debug.LogError("[MercuryX2]:MethodName:" + CurrentAction.Method.Name + "MainThreadQueue error:" + e); } } }