using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace RayNeo.Native { /// /// 全局工具类 /// public class CommonUtils { #region 时间戳常用工具 /// /// 时间戳Timestamp转换成日期   今天 昨天 /// /// /// public static string SetTimeType(string timeStamp, bool isNeedAllTime = false) { DateTime dtStart = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1)); long lTime = long.Parse(string.Format("{0}0000000", timeStamp)); TimeSpan toNow = new TimeSpan(lTime); DateTime targetDt = dtStart.Add(toNow); if (isNeedAllTime) { return dtStart.Add(toNow).ToString("yyyy年MM月dd日 HH:mm"); } else { long ms = GetMilliseconds(DateTime.Now) - GetMilliseconds(dtStart.Add(toNow)); if (ms <= 86400000) { return dtStart.Add(toNow).ToString("HH:mm"); } else if (ms > 86400000 && ms < 172800000) { return "昨天"; } else { return dtStart.Add(toNow).ToString("MM月dd日"); } } } /// /// 时间转换为毫秒 /// /// /// public static long GetMilliseconds(DateTime time) { System.DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1)); return (long)(time - startTime).TotalMilliseconds; } /// /// 获取当前本地时间戳 /// /// public static long GetCurrentTimeUnix() { TimeSpan cha = (DateTime.Now - TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1))); long t = (long)cha.TotalSeconds; return t; } #endregion #region 字符串常用工具 /// /// 首行缩进2字符 /// /// /// public static string IndentString(string msg) { return string.Format("\u3000\u3000{0}", msg); } /// /// 多余字符省略号处理 /// /// /// /// /// public static string SetTextWithEllipsis(string txt, int startIndex, int endIndex) { if (txt.Length < endIndex) { return txt; } txt = txt.Substring(startIndex, endIndex); return string.Format("{0}...", txt); } /// /// 在sourse获取startstr 和endstr中间的字符串 /// /// /// /// /// public static string MidStrEx(string sourse, string startstr, string endstr) { string result = string.Empty; int startindex, endindex; try { startindex = sourse.IndexOf(startstr); if (startindex == -1) { return result; } string tmpstr = sourse.Substring(startindex + startstr.Length); endindex = tmpstr.IndexOf(endstr); if (endindex == -1) { return result; } result = tmpstr.Remove(endindex); } catch (Exception ex) { } return result; } /// /// 文字长度截取(超出部分使用...代替) /// public static string InterceptionLength(string str, int minLength) { if (string.IsNullOrEmpty(str)) return ""; if (str.Length <= minLength) return str; string temp = null; float count = 0; for (int i = 0; i < str.Length; i++) { if (str[i].Equals('@') || str[i].Equals('¥') || str[i].Equals('%')) { count += 1; } else { if (str[i] > 127) count += 1; else count += 0.5f; } if (count - minLength > -0.5f) { break; } else temp += str[i]; } return temp += "..."; } #endregion #region 网络状态检测工具 /// /// 网络不可用 /// public static bool NetUnAvailable { get { return Application.internetReachability == NetworkReachability.NotReachable; } } #endregion #region 物体方位判断工具 /// /// 判断目标基于位置的前后方位 /// true:前.false:后 public static bool IsOnForward(Transform BaseTrans, Vector3 TargetPos) { return GetForwardStatus(BaseTrans, TargetPos) >= 0 ? true : false; } /// /// 判断目标基于位置的左右方位 /// /// true:右.false:左 public static bool IsOnRight(Transform BaseTrans, Vector3 TargetPos) { return GetRightStatus(BaseTrans, TargetPos) >= 0 ? true : false; } // 大于0为前 // TargetPos为0,结果会出错(最好是相对位置) public static float GetForwardStatus(Transform BaseTrans, Vector3 TargetPos) { return Vector3.Dot(BaseTrans.forward, TargetPos - BaseTrans.position); } // 大于0为右 // TargetPos为0,结果会出错(最好是相对位置) public static float GetRightStatus(Transform BaseTrans, Vector3 TargetPos) { return Vector3.Cross(BaseTrans.forward, TargetPos - BaseTrans.position).y; } public static float GetViewportPoint() { return 0; } #endregion #region 日志常用工具 public static void SubLog(string m_Message) { //信息太长,分段打印 int m_OutputStringLength = 500; //大于500时 while (m_Message.Length > m_OutputStringLength) { Debug.Log(m_Message.Substring(0, m_OutputStringLength)); m_Message = m_Message.Substring(m_OutputStringLength); } //剩余部分 Debug.Log(m_Message); } #endregion } }