using UnityEngine; using System.Collections; using UnityEditor; using HedgehogTeam.EasyTouch; #if UNITY_5_3 using UnityEditor.SceneManagement; #endif [CustomEditor(typeof(QuickPinch))] public class QuickPinchInspector : Editor { public override void OnInspectorGUI(){ QuickPinch t = (QuickPinch)target; EditorGUILayout.Space(); t.quickActionName = EditorGUILayout.TextField("Quick name",t.quickActionName); EditorGUILayout.Space(); t.isGestureOnMe = EditorGUILayout.ToggleLeft("Gesture over me", t.isGestureOnMe); t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow over UI Element",t.enablePickOverUI); EditorGUILayout.Space(); t.actionTriggering = (QuickPinch.ActionTiggering)EditorGUILayout.EnumPopup("Triggering",t.actionTriggering); t.pinchDirection = (QuickPinch.ActionPinchDirection)EditorGUILayout.EnumPopup("Pinch direction",t.pinchDirection); //t.rotationDirection = (QuickTwist.ActionRotationDirection)EditorGUILayout.EnumPopup("Twist direction",t.rotationDirection); EditorGUILayout.Space(); if (t.actionTriggering == QuickPinch.ActionTiggering.InProgress){ t.enableSimpleAction = EditorGUILayout.Toggle("Enable simple action",t.enableSimpleAction); if (t.enableSimpleAction){ EditorGUI.indentLevel++; t.directAction = (QuickSwipe.DirectAction) EditorGUILayout.EnumPopup("Action",t.directAction); t.axesAction = (QuickSwipe.AffectedAxesAction)EditorGUILayout.EnumPopup("Affected axes",t.axesAction); t.sensibility = EditorGUILayout.FloatField("Sensibility",t.sensibility); t.inverseAxisValue = EditorGUILayout.Toggle("Inverse axis",t.inverseAxisValue); EditorGUI.indentLevel--; } } EditorGUILayout.Space(); serializedObject.Update(); SerializedProperty pinchAction = serializedObject.FindProperty("onPinchAction"); EditorGUILayout.PropertyField(pinchAction, true, null); serializedObject.ApplyModifiedProperties(); if (GUI.changed){ EditorUtility.SetDirty(t); #if UNITY_5_3 EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene()); #endif } } }