using RayNeo.Tool; using System.Collections; using System.Collections.Generic; using UnityEngine; public class KillSelf : MonoBehaviour { // Start is called before the first frame update void Start() { TouchEventCtrl.Instance.OnDoubleTap += Kill; } private void Kill() { Application.Quit(); } // Update is called once per frame void Update() { } private void OnDestroy() { TouchEventCtrl.Instance.OnDoubleTap -= Kill; } }