using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace EZXR.Glass.Core
{
public class PermissionInfo
{
///
/// 权限类型,与Android系统的权限类型一致
///
public string permission;
///
/// 弹窗时界面上显示的详细信息,不包含固定前缀,由开发者自己添加
///
public string permissionTip;
}
}