using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EZXR.Glass.Core { public class PermissionInfo { /// /// 权限类型,与Android系统的权限类型一致 /// public string permission; /// /// 弹窗时界面上显示的详细信息,不包含固定前缀,由开发者自己添加 /// public string permissionTip; } }