using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EZXR.Glass.Core { public class PermissionCallback : AndroidJavaProxy { public PermissionCallback() : base("com.ezxr.glass.nativelib.callback.PermissionCallback") { } void onPermissionUpdated(string[] granted, string[] rejected) { Debug.Log("PermissionCallback--> onPermissionUpdated, granted:" + granted.Length + ", rejected:" + rejected.Length); } } }