using EZXR.Glass.SixDof;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EZXR.Glass.Inputs;
using System.Threading;
namespace EZXR.Glass.Inputs
{
public class CanvasTouchHandler : MonoBehaviour
{
public bool canvasCollider = true;
///
/// 两次点击的最小时间间隔
///
float clickInterval = 0.2f;
///
/// 上次点击的时刻
///
float timer_LastClick;
private Camera eventCamera;
private bool startPinchChanged = false;
private bool endPinchChanged = false;
private void Awake()
{
eventCamera = Application.isEditor ? HMDPoseTracker.Instance.centerCamera : HMDPoseTracker.Instance.leftCamera;
Canvas canvas = GetComponent