{ "english": [ { "id": 10081, "value": "Reset" }, { "id": 106018, "value": "Confirm Floor Level" }, { "id": 106020, "value": "Please put the controller on the ground to confirm the floor level of virtual environment" }, { "id": 106019, "value": "Define Play Area" }, { "id": 106021, "value": "Please point controller to the floor then press and hold the trigger button to draw a play area. \nFor better experience, we recommended to draw a 2*2 meters or greator play area." }, { "id": 106022, "value": "Stationary boundary" }, { "id": 106023, "value": "The play area is too small" }, { "id": 106024, "value": "The current designated area is less than the minimum game area of 1*1 meter. Please re-deline or switch to the original area." }, { "id": 106027, "value": "Redraw" }, { "id": 106025, "value": "Confirm Stationary Boundary" }, { "id": 106026, "value": "Please make sure the play area is cleared so as not to get hurt when falling in an immersive experience." }, { "id": 10092, "value": "Confirm" }, { "id": 106031, "value": "Confirm Guardian Boundary" }, { "id": 106029, "value": "Leave the boundary" }, { "id": 106030, "value": "You have left the guardian boundary, please return or recreate the boundary." }, { "id": 106028, "value": "Draw Play Area" }, { "id": 106037, "value": "Cannot Find Guardian" }, { "id": 106038, "value": "Create Guardian Boundary" }, { "id": 106033, "value": "Confirm Play Area" }, { "id": 106034, "value": "This area has fulfiled the requirement of play area scale" }, { "id": 106035, "value": "Redraw" }, { "id": 106036, "value": "Please confirm that there are no obstructing objects in the area to prevent injuries during the immersive gaming experience" }, { "id": 106039, "value": "You have left the guardian boundary. Please take off your device and return, or create a new one." } ], "chinese": [ { "id": 10081, "value": "重置" }, { "id": 106018, "value": "确认地面高度" }, { "id": 106020, "value": "请将手柄放置于地面,以确认虚拟环境的地面高度" }, { "id": 106019, "value": "设置游戏区域" }, { "id": 106021, "value": "请将手柄指向地面并按住扳机键,为游戏区域划定边界。 \n为了更好的体验,我们建议划定至少2*2米的游戏区域。" }, { "id": 106022, "value": "切换原地边界" }, { "id": 106023, "value": "游戏区域过小" }, { "id": 106024, "value": "当前划定区域小于1*1米的最小游戏区域,请重新划定或切换原地边界。" }, { "id": 106027, "value": "重划" }, { "id": 106025, "value": "确认原地边界" }, { "id": 106026, "value": "请确保原地边界内没有其他物品遮挡,防止进行沉浸式体验时受伤。" }, { "id": 10092, "value": "确认" }, { "id": 106031, "value": "确认防护边界" }, { "id": 106029, "value": "离开边界" }, { "id": 106030, "value": "您已经离开防护边界,请返回或重划边界。" }, { "id": 106028, "value": "划定游戏区域" }, { "id": 106037, "value": "找不到防护区域" }, { "id": 106038, "value": "创建防护边界" }, { "id": 106033, "value": "确定游戏区域" }, { "id": 106034, "value": "当前区域已满足游戏区域的范围要求" }, { "id": 106035, "value": "重划" }, { "id": 106036, "value": "请确认区域内无遮挡物品,以防止进行沉浸式游戏体验时受伤。" }, { "id": 106039, "value": "你已离开防护边界。请摘下头显并返回,或创建新的防护边界。" } ] }