using SC.XR.Unity.Module_Device; using System.Collections; using UnityEngine; namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand.GGT26Dof { public class InputDeviceGGT26DofPartUI : InputDeviceHandPartUI { public InputDeviceGGT26DofPart inputDeviceGGT26DofPart { get { return inputDevicePartBase as InputDeviceGGT26DofPart; } } public GameObject rootHand; public ModelGGT26Dof modelGGT26Dof { get { return modelBase as ModelGGT26Dof; } } public override void UpdateTransform() { transform.position = rootHand.transform.position; transform.rotation = rootHand.transform.rotation; } } }