using System; using System.Collections; using UnityEngine; namespace NRKernal.NRExamples { public class HandTrackingExample : MonoBehaviour { public ItemsCollector itemsCollector; public HandModelsManager handModelsManager; public void StartHandTracking() { Debug.Log("HandTrackingExample: StartHandTracking"); NRInput.SetInputSource(InputSourceEnum.Hands); } public void StopHandTracking() { Debug.Log("HandTrackingExample: StopHandTracking"); NRInput.SetInputSource(InputSourceEnum.Controller); } public void ToggleRaycastMode() { Debug.Log("HandTrackingExample: ToggleRaycastMode"); NRInput.RaycastMode = NRInput.RaycastMode == RaycastModeEnum.Gaze ? RaycastModeEnum.Laser : RaycastModeEnum.Gaze; } public void HideRayFor5Seconds() { Debug.Log("HandTrackingExample: HideRayFor5Seconds"); CancelInvoke("ShowRay"); NRInput.RaycastersActive = false; Invoke("ShowRay", 5f); } public void SwitchHandVisual() { Debug.Log("HandTrackingExample: SwitchHandVisual"); handModelsManager.ToggleHandModelsGroup(); } public void ResetItems() { Debug.LogWarning("HandTrackingExample: ResetItems"); itemsCollector.ResetItems(); } private void ShowRay() { NRInput.RaycastersActive = true; } } }