using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayAreaConstant { /// <summary> /// 笔刷大小 /// </summary> public const float BRUSH_SIZE = 0.24f; /// <summary> /// 网格线之间间距 /// </summary> public const float CELL_SIZE = 0.08f; /// <summary> /// 网格线个数 /// </summary> public const int GRID_SIZE = 100; /// <summary> /// 默认离头部高度 /// </summary> public const float DEFAULT_HEIGHT_FROM_HEAD = 0f; /// <summary> /// 原地区域半径 /// </summary> public const float STATIONARY_AREA_RADIUS = 1.5f; /// <summary> /// 原地区域分割份数 /// </summary> public const int CYLINDER_SPLIT_COUNT = 20; /// <summary> /// 低头角度 /// </summary> public const float HEAD_BOW_ANGLE = 45f; /// <summary> /// 安全区域高度 /// </summary> public const float SAFETY_AREA_HEIGHT = 2.5f; /// <summary> /// 游戏区域名称 /// </summary> public const string PLAY_AREA_NAME = "PlayArea"; /// <summary> /// 原地区域名称 /// </summary> public const string STATIONARY_NAME = "StationaryArea"; /// <summary> /// 本地保存文件路径+名称 /// </summary> public const string SAVE_FILE_NAME = "/sdcard/SafetyArea.txt"; }