using System.Collections; using System.Collections.Generic; using UnityEngine; public class UserCancelSafetyAreaTest : MonoBehaviour { private float[] args = new float[32]; // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.C)) { API_Module_SafetyArea.CancelSafetyArea(); } if (Input.GetKeyDown(KeyCode.B)) { UnityEngine.SceneManagement.SceneManager.LoadScene("SafetyAreaChangeSceneDemo"); } if (Input.GetKeyDown(KeyCode.P)) { SafetyAreaCommandBuffer.Instance.AddLoading(); } if (API_GSXR_Slam.GSXR_Is_SlamInitialized()) { API_GSXR_Slam.plugin.GSXR_Send_Unity_Command(0, args, 32); } } }