using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.EventSystems; namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC { /// <summary> /// Event 委托 /// </summary> /// <param name="aEvent"></param> /// <param name="handShankPart"></param> public delegate void EventDelegate(GCEventType aEvent, InputDeviceGCPart GCPart); /// <summary> /// Event 委托 /// </summary> /// <param name="aEvent"></param> /// <param name="handShankPart"></param> public delegate void EventDelegate<T>(GCEventType aEvent,T data, InputDeviceGCPart GCPart); }