using UnityEngine; /// /// 获取设备信息 /// public class GetDeviceInfo : MonoBehaviour { private void Start() { GetDeviceInformation(); } private void GetDeviceInformation() { Debug.Log("[MercuryX2]:读取设备的详细信息"); Debug.Log("[MercuryX2]:设备模型:" + SystemInfo.deviceModel); Debug.Log("[MercuryX2]:设备名称:" + SystemInfo.deviceName); Debug.Log("[MercuryX2]:设备类型:" + SystemInfo.deviceType.ToString()); Debug.Log("[MercuryX2]:设备唯一标识符:" + SystemInfo.deviceUniqueIdentifier); Debug.Log("[MercuryX2]:是否支持纹理复制:" + SystemInfo.copyTextureSupport.ToString()); Debug.Log("[MercuryX2]:显卡ID:" + SystemInfo.graphicsDeviceID.ToString()); Debug.Log("[MercuryX2]:显卡名称:" + SystemInfo.graphicsDeviceName); Debug.Log("[MercuryX2]:显卡类型:" + SystemInfo.graphicsDeviceType.ToString()); Debug.Log("[MercuryX2]:显卡供应商:" + SystemInfo.graphicsDeviceVendor); Debug.Log("[MercuryX2]:显卡供应商ID:" + SystemInfo.graphicsDeviceVendorID.ToString()); Debug.Log("[MercuryX2]:显卡版本号:" + SystemInfo.graphicsDeviceVersion); Debug.Log("[MercuryX2]:显存大小(单位:MB):" + SystemInfo.graphicsMemorySize); Debug.Log("[MercuryX2]:显卡是否支持多线程渲染:" + SystemInfo.graphicsMultiThreaded.ToString()); Debug.Log("[MercuryX2]:支持的渲染目标数量:" + SystemInfo.supportedRenderTargetCount.ToString()); Debug.Log("[MercuryX2]:系统内存大小(单位:MB):" + SystemInfo.systemMemorySize.ToString()); Debug.Log("[MercuryX2]:操作系统:" + SystemInfo.operatingSystem); } private void OnGUI() { GUILayout.Space(10); GUILayout.Label("设备的详细信息"); GUILayout.Label("设备模型:" + SystemInfo.deviceModel); GUILayout.Label("设备名称:" + SystemInfo.deviceName); GUILayout.Label("设备类型:" + SystemInfo.deviceType.ToString()); GUILayout.Label("设备唯一标识符:" + SystemInfo.deviceUniqueIdentifier); GUILayout.Label("是否支持纹理复制:" + SystemInfo.copyTextureSupport.ToString()); GUILayout.Label("显卡ID:" + SystemInfo.graphicsDeviceID.ToString()); GUILayout.Label("显卡名称:" + SystemInfo.graphicsDeviceName); GUILayout.Label("显卡类型:" + SystemInfo.graphicsDeviceType.ToString()); GUILayout.Label("显卡供应商:" + SystemInfo.graphicsDeviceVendor); GUILayout.Label("显卡供应商ID:" + SystemInfo.graphicsDeviceVendorID.ToString()); GUILayout.Label("显卡版本号:" + SystemInfo.graphicsDeviceVersion); GUILayout.Label("显存大小(单位:MB):" + SystemInfo.graphicsMemorySize); GUILayout.Label("显卡是否支持多线程渲染:" + SystemInfo.graphicsMultiThreaded.ToString()); GUILayout.Label("支持的渲染目标数量:" + SystemInfo.supportedRenderTargetCount.ToString()); GUILayout.Label("系统内存大小(单位:MB):" + SystemInfo.systemMemorySize.ToString()); GUILayout.Label("操作系统:" + SystemInfo.operatingSystem); } }