using SC.XR.Unity; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SC.XR.Unity.Module_SkyBox { [CreateAssetMenu(menuName = "SCConfig/SDKSkyBox")] public class SDKSkyBox : ScriptableObject { public List SkyBoxList; } [Serializable] public class skybox { public SkyBoxType type; public Material Material; } }