using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SC.XR.Unity { public class SCKeyboard2D : SCKeyboardBase { public SCKeyboard2D(Transform parent, Vector3 position, Quaternion rotation, Vector3 scale) : base(parent, position, rotation, scale) { } public override string PrefabResourceName { get { return "Keyboard/2DKeyboard"; } } public override void Init() { throw new System.NotImplementedException(); } public override string text { get { return m_Text; } set { m_Text = value; } } public override void SetTextOnOpen(string openText) { throw new System.NotImplementedException(); } } }