using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SC.XR.Unity { [CreateAssetMenu(menuName = "SCConfig/BoundingBoxAssets")] public class BoundingBoxAssets : ScriptableObject { public Material boxFocusDisplayMat; public Material boxGrabDisplayMat; public Material HandleMaterial; public Material HandleGrabMaterial; public GameObject CornerPrefab; public GameObject CornerSlatePrefab; public GameObject SidePrefab; public GameObject facePrefab; } }