using UnityEngine; namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC.KS { public class AndroidPluginKS : AndroidPluginBase { private static AndroidJavaClass mClassKSManager = null; internal static AndroidJavaClass ClassKSManager { get { if(mClassKSManager == null) { mClassKSManager = GetAndroidJavaClass("com.invision.handshank.SDKHandShankManager"); } return mClassKSManager; } } private static AndroidJavaObject mKSManager = null; internal static AndroidJavaObject KSManager { get { if(mKSManager == null) { mKSManager = ClassFunctionCallStatic(ClassKSManager, "getSDKHandShankManager", Context); } return mKSManager; } } } }