using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC { public abstract class InputDeviceGC : InputDeviceBase { /// /// 编辑器模式是否打开HandShank,对于非编辑器模式不影响 /// [Header("Is Simulate In Editor Mode")] public bool SimulateInEditorMode = false; } }