using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimeUtils
{
///
/// 将 DateTime时间格式转换为Unix时间戳格式
///
/// 时间
/// long
public static long ConvertToTimeStamp(DateTime time)
{
System.DateTime Time = TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1, 0, 0, 0, 0));
long TimeStamp = (time.Ticks - Time.Ticks) / 10000; //除10000调整为13位
return TimeStamp;
}
///
/// 将Unix时间戳格式 转换为DateTime时间格式
///
/// 时间
/// long
public static DateTime ConvertToDateTime(long time)
{
System.DateTime Time = TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1, 0, 0, 0, 0));
DateTime dateTime = Time.AddMilliseconds(time);
return dateTime;
}
}