using System.Collections; using System.Collections.Generic; using UnityEngine; using EZXR.Glass.SixDof; using UnityEngine.UI; using EZXR.Glass.SpatialMesh; public class MeshesStatus : MonoBehaviour { public Text meshesStatus; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { meshesStatus.text = "gameobj chunk num : " + SpatialMeshManager.Instance.DetectedMeshChunksCount; } }