using UnityEditor; using UnityEngine; namespace EZXR.Glass.Core { public partial class ARAbilities : MonoBehaviour { #region SystemManager [MenuItem("GameObject/XR Abilities/Additional.../SystemManager", false, 100)] public static void EnableSystemManager() { if (FindObjectOfType() == null) { string filePath = "Assets/EZXRGlassSDK/Core/SystemManager/Prefabs/SystemManager.prefab"; if (AssetDatabase.LoadAssetAtPath(filePath) == null) { filePath = AssetDatabase.GUIDToAssetPath("52a7e5cd09269b642a76e2048d9e43d1"); } Core.PrefabUtility.InstantiatePrefabWithUndoAndSelection(AssetDatabase.LoadAssetAtPath(filePath)); } } #endregion } }