using EZXR.Glass.Core;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace EZXR.Glass.UI
{
[ScriptExecutionOrder(-1)]
public class WristPanel : MonoBehaviour
{
private static WristPanel instance;
#region 多例
static WristPanel instance_Left;
static WristPanel instance_Right;
public static WristPanel Left
{
get
{
return instance_Left;
}
}
public static WristPanel Right
{
get
{
return instance_Right;
}
}
#endregion
public enum WristType
{
Left,
Right
}
public WristType wristType;
public TextMesh battery;
public TextMesh time;
static SpatialTrigger spatialTrigger;
private void Awake()
{
instance = this;
if (wristType == WristType.Left)
{
instance_Left = this;
}
else
{
instance_Right = this;
}
}
// Update is called once per frame
void Update()
{
battery.text = SystemInfo.batteryLevel * 100 + "%";
time.text = System.DateTime.Now.ToString("HH:mm");
}
///
/// 当手腕面板被触碰的时候回调
///
///
public void AddListener(UnityAction action)
{
if (spatialTrigger == null)
{
spatialTrigger = transform.Find("SpatialTrigger").GetComponent();
}
spatialTrigger.onTriggerEnter.AddListener(action);
}
public void RemoveListener(UnityAction action)
{
if (spatialTrigger == null)
{
spatialTrigger = transform.Find("SpatialTrigger").GetComponent();
}
spatialTrigger.onTriggerEnter.RemoveListener(action);
}
public void ClearListener()
{
if (spatialTrigger == null)
{
spatialTrigger = transform.Find("SpatialTrigger").GetComponent();
}
spatialTrigger.onTriggerEnter.RemoveAllListeners();
}
}
}