using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace EZXR.Glass.UI { [CustomEditor(typeof(SpatialTrigger))] [CanEditMultipleObjects] public class SpatialTriggerInspector : SpatialSelectableInspector { private SpatialTrigger _target_SpatialTriggerInspector; SerializedProperty onTriggerEnter; protected override void OnEnable() { base.OnEnable(); _target_SpatialTriggerInspector = target as SpatialTrigger; onTriggerEnter = serializedObject.FindProperty("onTriggerEnter"); } public override void OnInspectorGUI() { base.OnInspectorGUI(); serializedObject.Update(); EditorGUILayout.PropertyField(onTriggerEnter); serializedObject.ApplyModifiedProperties(); SceneView.RepaintAll(); } } }