using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace EZXR.Glass.UI { [CustomEditor(typeof(SpatialButton_NormalZoomBG))] [CanEditMultipleObjects] public class SpatialButton_NormalZoomBGInspector : SpatialButtonNormalInspector { private SpatialButton_NormalZoomBG _target_SpatialButtonNormal; protected override void OnEnable() { base.OnEnable(); _target_SpatialButtonNormal = target as SpatialButton_NormalZoomBG; } public override void OnInspectorGUI() { base.OnInspectorGUI(); serializedObject.Update(); serializedObject.ApplyModifiedProperties(); SceneView.RepaintAll(); } } }