using System; using UnityEngine; using EZXR.Glass.SixDof; namespace EZXR.Glass.SpatialMesh { public class EZXRTrackableMeshChunck : EZXRTrackable { private Vector3Int m_Vec3Id; private int m_UpdateCount; // TODO: @xuninghao // 增加接口通过Native提取mesh信息 public EZXRTrackableMeshChunck() { this.m_Vec3Id = new Vector3Int(0, 0, 0); this.m_UpdateCount = -1; } public EZXRTrackableMeshChunck(EZVIOChunkInfo chunkinfo) { this.m_Vec3Id = new Vector3Int(chunkinfo.id_x, chunkinfo.id_y, chunkinfo.id_z); this.m_UpdateCount = chunkinfo.a; } public void UpdateWithChunkInfo(EZVIOChunkInfo chunkinfo) { this.m_UpdateCount = chunkinfo.a; } public Vector3Int vec3Id { get { return this.m_Vec3Id; } } public int updateCount { get { return this.m_UpdateCount; } } } }