using EZXR.Glass.Inputs; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; namespace UnityEngine.EventSystems { [AddComponentMenu("Event/Hand Input Module")] /// /// A BaseInputModule designed for mouse / keyboard / controller input. /// /// /// Input module for working with, mouse, keyboard, or controller. /// public class HandInputModule : PointerInputModule { Button curPointerHover; Button lastPointerHover; public static Action