using System.Collections; using System.Collections.Generic; using UnityEngine; using SC.XR.Unity.Module_InputSystem; public class Module_TooltipMove : MonoBehaviour { private GameObject lable; private void Start() { lable = transform.Find("Lable").gameObject; } public void MoveLableEnable() { lable.GetComponent().enabled = true; lable.GetComponent().enabled = true; } public void MoveLableDisable() { Destroy(lable.GetComponent()); Destroy(lable.GetComponent()); lable.GetComponent().enabled = true; } }